This game demo was done as a team project in college. The idea was to go through an entire game-development cycle. Over the span of 1 year, our team of 6 went through the rough stages and iterations of pre-production, coming up with new ideas for a game. We were to combine our skills to create a playable demo using Unreal Development Kit. Here are some screenshots from our game. Work done by me in these screens is most of the modular architectural pieces and tileable textures.





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These are a few of the various props I created for the project. The modular architectural ones were created from 1 texture, with a material that is completely customizable for color. The demo features these same meshes with different colors so as to not appear repetative.

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Here are a few of the textures I created for this project. All except the last one were created entirely in Photoshop using nDo for normals. The first was used for a combination of over 12 different modular meshes for the level.





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This is the master material created for the project, allowing for level designers to quickly plug in textures and edit values.

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