Sean Marino

www.digitalmarino.com

2120 NW 76th Terrace | Margate, FL 33063 | (954)614-9662 | sean.marino@hotmail.com

 

Education

Bachelor of Science Degree
The Art Institute of Fort Lauderdale, FortLauderdale,  FL

September 22, 2011

Major: Game Art & Design

    Skills & Abilities
    Specialties:
    Optimized game-resolution 3d models
    High-poly modeling/sculpting
    Creating photorealistic textures.
    Custom materials/shaders with Unreal Development Kit
    Technical model creation (collision, physics, lightmaps)

    Software Knowledge (Game Art Related):

  • Autodesk 3ds Max
  • Pixologic Zbrush
  • Adobe Photoshop
  • 3d-Coat
  • Marmoset Toolbag
  • Unreal Development Kit
  • Crazy Bump
  • XNormal
  • nDo
  • Autodesk Maya (basic knowledge)
  • Other Software Knowledge

  • Microsoft Word
  • Microsoft Powerpoint
  • Microsoft Excel
  • Adobe Dreamweaver
    • Experience

      Contract Artist
      Liquid Development

      • Responsible for creating weapons for a stylized game.

      • Creating high and low poly models, unwrapping, baking, and texturing.

      Coral Springs, FL
      December, 2011- Present

      Contract Artist
      Darkside Game Studio.

      • Creating high and low poly models, unwrapping, and baking normal maps.

      • Creating LODs for game optimization

      Coral Springs, FL
      September, 2011 - Present

      Prop Creation/Level Design  - Intern
      Shadows In Darkness

      • Populating levels for a simulation project using Unreal Engine 3.

      Coral Springs, FL
      February - April, 2010

      Texture Artist - Intern
      Nuclei3d

      • Responsible for unwrapping and creating textures for provided 3d models.

      Fort Lauderdale, FL
      November, 2009 - February 2010

       

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